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Event Rules

Event Progression

  Event Open, Masters, Grandmasters, and Senior Grandmasters Women, Women Masters, Women Grandmasters, Women Senior Grandmasters,   Juniors, Legends  
Accuracy Two rounds cumulative 2 person final, scratch Two rounds cumulative 2 person final, scratch Two rounds cumulative
Self Caught Flight Two rounds cumulative, 5 person final, scratch Two rounds cumulative, 5 person final, scratch Two rounds cumulative
Distance Two rounds cumulative, 5 person final, scratch. Two rounds cumulative, 5 person final, scratch Two rounds cumulative
Discathon   Prelim, cut to 20 Semi, 4 pools of 5 Final, 5 person (Winner of each semi race, + fastest second place time), scratch Prelim, cut to 5 Final, 5 person, scratch   Two rounds cumulative   Legends will compete in Controlled Pace
Double Disc Court   Standard pool format based upon number of teams entered. Four team semi, 2 team final. Standard pool format based upon number of teams entered.  Top 2 teams play finals. Juniors will play in pool play, based on number of teams entered.
Freestyle  
Pairs only Standard pool format based upon number of teams entered. 3 minute routines.
Standard pool format based upon number of teams entered. 3 minute routines. Juniors may have individual play with designated throwers,  or may play with chosen partners, depending on number of entrants. 3 minute routines.
Disc Golf   Two rounds, cumulative. Top 4 to final 9. Two rounds, cumulative. Top 4 to final 9. Two rounds, cumulative. Top 4 to final 9.

GROUND RULES

– The following are the ground rules for the event, subject to carefully considered change by the head official:

I. THE CONTESTS – The event procedures are determined by the tournament staff.

Administrative decisions are made by the tournament and event directors. In situations which directly affect the competitive situation of staff members, the staff member(s) involved will not participate in the decision-making process. The final decision on all competitive situations will be made by the head official. Basic competitive procedures and rules for the events are drawn from the WFDF Rulebook.

II. THE SCORING SYSTEM – The Open and Women’s overall championships will be based upon players' finishes in the seven events. Based on the 2002 format referendum, we will offer divisions of play for both sexes. For the Masters, Grandmasters, Senior Grandmasters, and Legends (Open and Women’s) divisions, separate divisional results will be based upon the results from the Open competition. Players, if eligible, may designate these age divisions for
separate scoring in order to compete for those awards. Where appropriate, the cooperative events (freestyle and DDC) may have combined pools, which would involve multiple divisions.

Junior divisions will be handled in a similar fashion, depending upon numbers of entrants per division.

Event scoring will be based on the total number of players who are registered to compete in each division by 9PM on the evening prior to the beginning of play, with the exception that players who are registered for, and compete in, only one event will not be figured into the overall
scoring.

As an example, if 35 players are contending for the open overall title, the point distribution would be as follows:

Golf, Distance, Accuracy,
SCF, and Discathon
DDC Freestyle
Place…Points
1st …..35
2nd…..34
3rd……33
and on down to …
35th……1
Place….Points
1st….. 35 each
2nd…. 33 each
3rd….. 31 each
4th….. 29 each
and on down to …
18th…. 1 each
Place….Points
1st….. 35 each
2nd…. 33 each
3rd….. 31 each
4th….. 29 each
and on down to …
18th…. 1 each

FREESTYLE – Current FPA rules of competition will be used. All open competition will be as
pairs, women’s division will be as pairs.

III. TIES – In general, ties will result in competitors or teams sharing the place and points, e.g., a 3-way tie for 10th is equivalent to the competitors equally sharing the total pool of points for tenth, eleventh and twelfth place. Ties will be broken, however, to determine the finalists and first place finisher(s) in any event.

If a tie exists for overall champion in a division at the end of the competition, the competitor with the highest number of first place finishes will be assigned the higher position. If a tie still remains after this procedure, the competitor with the most first and second place finishes will be assigned the highest position. If the decision has still not been reached, the procedure should continue down through the places.

TIEBREAKING – The following are methods by which ties for finalists and first place in each event will be broken:

  • DISTANCE – The tied players will have a series of simultaneous single throws in a head-to-head format. The first player to win three is declared the winner or advances.
  • SCF – The tied players will have one MTA and one TRC throw in a head-to head format. These results will be combined to produce an SCF score. The player with the highest score is declared the winner or advances.
  • GOLF – The tied players will have a sudden-death elimination
    beginning on a hole selected by the head judge and continue until the tie is broken. The first player to win a hole is declared the winner or advances.
  • FREESTYLE – Of the tied teams, the one with the highest score in the previous round is declared the winner or advances.
  • DISCATHON – Of the tied players, the one who had the best time in the previous round is declared the winner or advances.
  • ACCURACY – The tied players will have a head-to-head, sudden-death playoff with the first player to win a 4-throw station being declared the winner or advancing.
  • DOUBLE DISC COURT – Of the tied teams, the one with a head to head victory over the other team will advance. In the case of a three way tie, the tie-breaking system will be based on current WFDF rules for DDC.

IV. SCRATCHES – Players must be at the event site, prepared to compete when called. The competitive order of these calls will be posted. In the event of a player not responding to the official's on-deck call, the following procedures come into effect:

  • DISTANCE AND SCF – If a player fails to respond to the official's on-deck call, the next player in order will be called. The absent player is to be called again for the next throwing position. If he responds, he may throw but is only allowed 3 attempts. If there is no response to the second on deck call, the player is to be listed as a scratch (SCR).
  • GOLF – The player will be called to throw at the tee in the order as listed on the score card or as determined by previous hole scores. If, after 30 seconds, the player has not thrown, he will be given a score of par plus 4 for the hole. This will be done for all holes at which the player is
    absent for the tee call.
  • FREESTYLE -Players not appearing for their assigned performance or judging responsibilities will be scratched 45 seconds after they are required to appear.
  • DISCATHON – If a player fails to appear for his assigned starting group on-deck call, the next player in the starting order will move up and assume the place of the absent player. The absent player will then be called for the next starting group. If he appears, he may start but will have a 15-second penalty. If the player fails to appear for the second starting group, he or she is scratched.
  • ACCURACY – If a player fails to respond to the official's on-deck call, the next player in the order will be called. The absent player is to be called again for the next throwing position. If he or she responds, he or she may throw and a two-hit deduction is made from the score. If there is no response to the second call, the player is to be listed as a scratch (SCR).
  • DDC – Should a player or team arrive more than 5 minutes late for the scheduled start of a game or fail to play any game in a round, that team forfeits each missed game at 0 points scored and their round placement will be determined including those game scores. A second ranking will then be done to determine the finish of the other teams in that round. The second ranking removes all games of any teams forfeiting any game in that round, skipping the rank positions already filled by teams who forfeited one or more games.

Appeals for exceptions to the scratch rules will be considered under exceptional circumstances and will be decided upon by the head official.

V. DISPOSITION OF ANOMALOUS RESULTS – SCRATCH (SCR)
Players who are scratched from the first round of an event earn no points for that event. In non-cumulative events, players scratched after participating will be ranked together in last position of the round from which they are scratched.

In cumulative events, players scratched after participating will be ranked on the basis of the score which they have achieved in the round prior to being scratched.

DID NOT FINISH (DNF), NO CATCH (NC), ZERO (0) – In non-cumulative events, players earning these results are to be ranked together below players with measurable scores and above scratches. Appropriate points are to be assigned to these positions. These results do not qualify for advancement to a succeeding round regardless of the number of players to be advanced. Only players with measurable scores may advance. In the case of cumulative events, players with these scores may continue to additional rounds if they fall within the appropriate
number of advancing players. In the case of cumulative discathon rounds, a DNF result shall be represented as a time of 20:00 minutes.

DISQUALIFICATION (DQ) – Players disqualified in a particular event are to be listed below first round scratches and earn no points regardless of their position at the time of disqualification. If a player is disqualified after advancing to succeeding rounds of play in an event, his or her
vacated position is held as a void at the lowest position of that round and no adjustment is to be made for lower-ranked players. If a player is disqualified from the entire meet, the above procedure is used for all events in which he or she is entered and in the overall ranking if
applicable.

VI. DISCS – Competition is limited to flying disc models that meet the WFDF General Disc Definition. To be used in competition, discs must:

A) Have a saucer-like configuration with a flight plate unbroken by holes and an inner rim depth (that portion of the rim that is generally vertical to the flight plate) which is at least five percent of the overall diameter measurement.

B) Be made of solid plastic material without any inflatable components.

C) Not be less than 21cm of overall diameter, nor exceed 40cm of overall diameter and shall not weigh more than 8.3 grams per cm of overall diameter, however, no disc shall weigh more than 200 grams.

D) Achieve a rim configuration rating of 26 or greater and have a leading edge radius that is greater than 1/16" (1.6mm) (This includes all discs currently approved by P.D.G.A.)

E) Not exceed 12.3 kg (27 lbs.) of pressure as measured by the flexibility testing procedure.

F) Be essentially as produced, without any post-production modifications which affect the weight or flight characteristics.

G) Be of a production-type disc available commercially to the public in numbers of at least 1000.

H) Present no undue danger to players or spectators. Any questionable discs will be considered by the head official. Other event limitations include: Accuracy & Discathon – Because of game design considerations, discs in play must meet the same specifications as those used for Vintage Class golf play. Discs in this class must meet both the WFDF general disc specifications and these additional specifications:

  1. Rim configuration – must achieve a rim configuration rating of 75 or greater.
  2. Weight – must weigh no more than 6.7 grams per centimeter of outside diameter.
  3. Rigidity – not exceed 9.1 kg (20 lbs.) of pressure as measured by the flexibility testing procedure. Below are the specifications for some Vintage Class discs:
Disc  Rim Config Rating  Outside Diameter   x6.7
Floater
SkyStyler
50 Mold
Birdie
Ultrastar
The Tool
100 Mold
Super Nova
Apple
80 Mold
40 Mold
Polecat
DDC Pro
Gopher
Piranha
71 Mold
Fastback
Rattler
Super Puppy
Sky Streak
#5 Hi Tech Putter
Zephyr
Upshot Putter*
102.75
101.75
101.5
98.25
97.25
97.25
97.25
96.5
96.25
95.5
95.25
94
91
89
88.5
87.5
84.5
84.5
84
86.75
79
78
77.5
27.7 cm
26.5 cm
25.9 cm
21.1 cm
26.9 cm
26.9 cm
24.9 cm
27.7 cm
26.2 cm
26.9 cm
23.5 cm
21.3 cm
23.5 cm
22.9 cm
21.2 cm
22.5 cm
23.7 cm
21.2 cm
21.0 cm
22.5 cm
21.6 cm
24.1 cm
21.6 cm
185.6g
177.6g
173.5g
141.4g
180.2g
180.2g
166.8g
185.6g
175.5g
180.2g
157.5g
142.7g
157.5g
153.4g
142.0g
150.8 g
158.8 g
142.0 g
140.7 g
150.8 g
144.7 g
161.5 g
144.7 g

* Upshot model with undercut rim is not vintage class.